![]() ![]() Quite often the game uses that file for the higher resolution interior file. d is the normal texture dictionary and you sometimes get modelname+hi.ytd, which is for certain higher detailed textures, for when the model is at the highest detail level. ![]() Modelname.yft is the file that holds the other LOD levels for the model. Modelname_hi.yft is the high detail model. Yft files are the model files and ytd are the texture dictionaries. Be prepared to export textures, fix the sizes and then to put them back, on a regular basis, because you will find people releasing textures that are 5000x5000, which is an 8K texture when it's in VRAM. The actual car itself, is over 600,000 polygons and has no LODs.Īdmittedly this is an extreme case but this is what you will need to watch out for. It has a 27,000 polygon interior tuning part, that is two headrests and some cup-holders. That interior ytd file is bigger than all of the Zentorno files put together. Just to give you a comparison, here are the Zentorno file sizes: this single car needed a modded gameconfig on its own. ![]()
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